![]() ![]() Pylons are specialized buildings that project an energy field, symbolized onscreen as a transparent blue circle all protoss buildings require this field to function. ![]() The protoss also have a weakness no other race has, in the form of their pylons. The protoss's major downfall is their high cost a protoss player without a strong economy is essentially doomed, and it is a small economic disaster if they lose even one unit (as opposed to, say, the zerg, who throw away their soldiers with impunity). The protoss builder unit, the probe, does not actually build structures but instead warps them in from Aiur once the probe has finished opening the warp gate, it can walk off and begin mining, or even warp in more buildings as the first building warps in. Their shields also serve as a replaceable buffer of health. Their units cost much more than those of the terran or zerg, and require more supply (" psi"), but are far more powerful than the equivalent units of those races. The most technologically advanced race in the game, the protoss field relatively small but very powerful armies. If a protoss building loses its connection to the Psionic Matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient psionic energy to provide them with power. Each pylon generates a short-ranged aura of energy, which can provide the power needed by structures and warp gates. While the nexus provides a link to this matrix, khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies. Protoss structures and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. Fastest building method, moderate building location restrictions ( pylons).Protoss structures, like their units, cannot be repaired of damage sustained while the shields were down (exception to this is a terran medic healing a non-mechanical protoss unit). ![]() However, they are unable to heal damage sustained when their shields have been depleted. Shields on all units can be regenerated almost instantly by the protoss shield battery structure. Shields are instantly drained by the terran science vessel's EMP ability. Shields, however, always take full damage (see damage types).
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